error gradient
DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos
View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object dynamic scenes? There are two challenges in this direction: First, rendering error gradients are often insufficient to recover fast object motion, and second, view predictive generative models work much better for objects than whole scenes, so, score distillation objectives cannot currently be applied at the scene level directly. We present DreamScene4D, the first approach to generate 3D dynamic scenes of multiple objects from monocular videos via 360-degree novel view synthesis. Our key insight is a decompose-recompose approach that factorizes the video scene into the background and object tracks, while also factorizing object motion into 3 components: object-centric deformation, object-to-world-frame transformation, and camera motion. Such decomposition permits rendering error gradients and object view-predictive models to recover object 3D completions and deformations while bounding box tracks guide the large object movements in the scene. We show extensive results on challenging DAVIS, Kubric, and self-captured videos with quantitative comparisons and a user preference study. Besides 4D scene generation, DreamScene4D obtains accurate 2D persistent point track by projecting the inferred 3D trajectories to 2D. We will release our code and hope our work will stimulate more research on fine-grained 4D understanding from videos.
DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos
View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object dynamic scenes? There are two challenges in this direction: First, rendering error gradients are often insufficient to recover fast object motion, and second, view predictive generative models work much better for objects than whole scenes, so, score distillation objectives cannot currently be applied at the scene level directly. We present DreamScene4D, the first approach to generate 3D dynamic scenes of multiple objects from monocular videos via 360-degree novel view synthesis. Our key insight is a "decompose-recompose" approach that factorizes the video scene into the background and object tracks, while also factorizing object motion into 3 components: object-centric deformation, object-to-world-frame transformation, and camera motion.
BP(\lambda): Online Learning via Synthetic Gradients
Pemberton, Joseph, Costa, Rui Ponte
Training recurrent neural networks typically relies on backpropagation through time (BPTT). BPTT depends on forward and backward passes to be completed, rendering the network locked to these computations before loss gradients are available. Recently, Jaderberg et al. proposed synthetic gradients to alleviate the need for full BPTT. In their implementation synthetic gradients are learned through a mixture of backpropagated gradients and bootstrapped synthetic gradients, analogous to the temporal difference (TD) algorithm in Reinforcement Learning (RL). However, as in TD learning, heavy use of bootstrapping can result in bias which leads to poor synthetic gradient estimates. Inspired by the accumulate $\mathrm{TD}(\lambda)$ in RL, we propose a fully online method for learning synthetic gradients which avoids the use of BPTT altogether: accumulate $BP(\lambda)$. As in accumulate $\mathrm{TD}(\lambda)$, we show analytically that accumulate $\mathrm{BP}(\lambda)$ can control the level of bias by using a mixture of temporal difference errors and recursively defined eligibility traces. We next demonstrate empirically that our model outperforms the original implementation for learning synthetic gradients in a variety of tasks, and is particularly suited for capturing longer timescales. Finally, building on recent work we reflect on accumulate $\mathrm{BP}(\lambda)$ as a principle for learning in biological circuits. In summary, inspired by RL principles we introduce an algorithm capable of bias-free online learning via synthetic gradients.
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.14)
- Europe > United Kingdom > England > Bristol (0.14)
- North America > United States > Illinois > Cook County > Chicago (0.04)
- Health & Medicine > Therapeutic Area > Neurology (0.69)
- Education > Educational Setting > Online (0.60)
Computer Vision With ResNet
In December of 2015, a paper was published that rocked the deep learning world. This paper is widely regarded as one of the most influential papers in modern deep learning and has been cited over 110,000 times. The prevailing wisdom of the time suggested adding more layers to neural networks would lead to better results. But researchers observed that the accuracy of deep networks would increase up to a saturation point before levelling off. In addition to that, an unusual phenomenon was observed: Adding layers to an already deep network, the training error would actually increase.